Divinity 2 who is the better enchanter
Thanks alot. Per page: 15 30 Date Posted: 30 Apr, pm. Posts: 4. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. Then if you talk to Ginny she calls you a horrible monster and hopes everyone YOU care about dies as well.
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Powered by UBB. Forums Calendar Active Threads. Previous Thread. That's really all there is to it. You're gonna do fine. I promise. This will give you the best hands on experience, and will compel you to think more about things and discover your own combos, which, in my opinion, is the better experience overall.
Even if you end up regretting the choices, you can re-spec later As in: immediately after spawn island. Last edited by Hentaicho ; 5 Oct, pm. Originally posted by Hentaicho :. Biske View Profile View Posts. Beast's Source Skill scales off Aereotheurge skill so there's that. Per page: 15 30 Chameleon Cloak — Use this skill at the end of your first or second turn to hide from enemies and prevent them from attacking you.
Ice Fan — You can hit 3 different targets with this skill, allowing for multiple Frozen enemies. Keep in mind they need to be Chilled first, so hit one target with 2 shards to Freeze them if you need to, or cast Rain on top of the 3 Chilled targets to Freeze them all.
This skill can often 1 shot enemies if it Crits, and is a great way to create electrified Water if you have cast Rain already. Uncanny Evasion — This skill is one of the few defensive skills this Build has and this one is a must. Between this, Chameleon Cloak and all your CC spells, you should be near untouchable. Use this to Chill lots of enemies, or Freeze enemies that are already Chilled or Wet.
Be wary of walking on Icy surfaces and put nails in your Boots to prevent slipping. Chain Lightning — Hits up to 8 targets and has extremely good range. A great way to open up a battle if you have the Source Points, after casting Rain. But with this Skill you can reset the cooldowns of your Skills and just blow through them again.
Ice Breaker — This skill destroys ice surfaces, dealing Water Damage to any target standing on them, friend and foe alike so be careful when using it. Hail Storm — This skill is absolutely devastating but costs you all your Source Points. Thunderstorm — Another absolutely devastating Skill that nukes enemies from orbit, but does so over several turns.
This will prevent them from getting Shocked or Stunned. Rain is such a crucial part of this Build that I recommend bringing along Rain Scrolls for some of the more challenging fights. That way you can make nearly every enemy Wet for just 1 AP as often as needed, drastically increasing the amount of CC you have. Keep these ingredients and be on the look out for them when looting. Having a Summoner in your party can really really help this Build out a lot.
Casting Totems on Water will allow them to make enemies Wet with each attack, making it much easier to Freeze or Stun them. Make sure they cast one Totem every round for best results. Avoid playing this Build in a party with a Pyromancer or Geomancer if you can because they will ruin your Water and Ice, and prevent you from taking the most advantage of it.
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